C57. C Bitwise and Binary Operands


Bitwise Operators
C provides six bitwise operators, which operate on integer data at the bit level. We'll discuss the two bitwise shift operators first, followed by the four other bit­wise operators (bitwise complement, bitwise and, bitwise exclusive or. and bitwise inclusive or).
Bitwise Shift Operators
The bitwise shift operators can transform the binary representation of an integer by shifting its bits to the left or right. C provides two shift operators, which are shown in below table
Symbol
Meaning
<< 
left shift
>> 
right shift
The operands for << and >> may be of any integer type (including char). The integer promotions are performed on both operands: the result has the type of the left operand after promotion.
The value of i << j is the result when the bits in i are shifted left by j places. For each bit that is "shifted off' the left end of i, a zero bit enters at the right. The value of i >> j is the result when i is shifted right by j places. If i is of an unsigned type or if the value of i is nonnegative, zeros are added at the left as needed. If i is a negative number, the result is implementation-defined: some implementations add zeros at the left end. while others preserve the sign bit by adding ones.
For portability, it's best to perform shifts only on unsigned numbers.

The Bitwise Complement

Bitwise operators in c# OR(|), XOR(^), AND(&), NOT(~)

  1. binary OR(|) operator
  2. binary AND(&) operator
  3. XOR (^) operator
  4. Not (~) operator
 

Binary OR(|) operator

Quoting MSDN docs :
Binary | operators are predefined for the integral types and bool. For integral types, | computes the bitwise OR of its operands. For bool operands, | computes the logical OR of its operands; that is, the result is false if and only if both its operands are false.
Lets focus on the integral types(types that can be represented as numbers) and how the computation takes place.
To understand the bitwise operator with clarity and how it computes the result, lets first construct a base 2 table from right to left incrementing the exponent by 1 for each power. So, since we have 8 bits in a byte, we make a table that lists 8 elements 128, 64, 32, 16, 8, 4, 2, 1.
128
64
32
16
8
4
2
1
Result
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
1
0
2
0
0
0
0
0
1
0
0
4
0
0
0
0
1
0
0
0
8
0
0
0
1
0
0
0
0
16
0
0
1
0
0
0
0
0
32
0
1
0
0
0
0
0
0
64
1
0
0
0
0
0
0
0
128
If you will look at the above pattern more closely, we notice how the 1 keeps moving 1 digit to the left for every new value in binary. This is also known as a "bit shift".
Ok, now that we have our binary 8bit table with digits to the power of 2^ up to 128, so for a simple 7 | 9, which yielded the result 15, lets look at how it was computed by first creating the binary representation using our base 2 table and then computing the binary | operation, so :
128
64
32
16
8
4
2
1
Calculation
Result
0
0
0
0
0
1
1
1
(4+2+1)
7
0
0
0
0
1
0
0
1
(8+1)
9
0
0
0
0
1
1
1
1
(8+4+2+1)
15
As you can see from the above, binary (|) is being performed on each pair of corresponding bits. If a 1 is present in the
either bit or in both bits, otherwise it's 0. Not clear ? Lets try that again. How did we get the result 1111 ? It's a simple comparision. If either bit stacked ontop of one another are 1 or both are 1, then the result is 1, otherwise the result is 0. So 1 on 1 = 1, 1 on 0 = 1 but 0 on 0 = 0.

Binary AND(&) operator

Binary & operators are predefined for the integral types and bool. For integral types, & computes the logical bitwise AND of its operands. For bool operands, & computes the logical AND of its operands; that is, the result is true if and only if both its operands are true.
So, lets quickly test this :
 protected void Page_Load(object sender, EventArgs e)
    {
        byte a = 7;
        byte b = 9;
        int orComputed = a & b;
        Response.Write(string.Format("
{0} & {1} Result :{2}", a, b, orComputed));
    }

Output is :
7 & 9 Result :1

Lets convert to binary using our base 2 table, and dig deeper  :
128
64
32
16
8
4
2
1
Calculation
Result
0
0
0
0
0
1
1
1
(4+2+1)
7
0
0
0
0
1
0
0
1
(8+1)
9
0
0
0
0
0
0
0
1
(1)
1
so, how did we get the binary result 0001(1) ?  binary (&) is being performed on each pair of corresponding bits. The comparision is made based on both bits stacked ontop of one another. if both are one's, then we have a 1, anything else is a 0. so 1 on 1 = 1, 1 on 0 = 0, 0 on 0 = 0.

Binary Xor (^) operator

Binary ^ operators are predefined for the integral types and bool. For integral types, ^ computes the bitwise exclusive-OR of its operands. For bool operands, ^ computes the logical exclusive-or of its operands; that is, the result is true if and only if exactly one of its operands is true.
A simple c# example :

protected void Page_Load(object sender, EventArgs e)

    {

        sbyte a = 7;

        sbyte b = 9;

        int orComputed = a^b;//on a negative

        Response.Write(string.Format("
{0} ^ {1} Result :{2}", a,b, orComputed.ToString()));

    }
output :
7 ^ 9 Result :14

Now, how did binary (^) Xor'ing 7 ^ 9 produce 14 ? This is because binary (^) is being performed on each pair of corresponding bits. If we have two matching zero's or one's, then the result is 0, otherwise 1. SO, 1 on 1 = 0, 0 on 0 = 0,
1 on 0 = 1, 0 on 1 = 1. Lets look at an example in our base 2 table of 7 and 9 in binary format :
128
64
32
16
8
4
2
1
Calculation
Result
0
0
0
0
0
1
1
1
(4+2+1)
7
0
0
0
0
1
0
0
1
(8+1)
9
0
0
0
0
1
1
1
0
(8+4+2)
14

Not (~) operator

The ~ operator performs a bitwise complement operation on its operand, which has the effect of reversing each bit. Bitwise complement operators are predefined for int, uint, long, and ulong.
This is also a unary operator so we don't need to pass a value. Unary operators perform an operation on a single operand eg. ~n and not x~y.
Binary (~) operator is the most confusing one. It performs reversing of each bit, so reversing a positive can produce a negative value. Negative Values Use Two's Complement format and is quite tricky.
A simple example :

protected void Page_Load(object sender, EventArgs e)

    {

        sbyte a = 7;

        int orComputed1 = ~-a;//on a negative

        int orComputed2 = ~a;// on a positive

        Response.Write(string.Format("
~-{0} Result :{1}", a, orComputed1));

        Response.Write(string.Format("
~+{0} Result :{1}", a, orComputed2));

    }
output :
~-7 Result :6
~+7 Result :-8
As you can see, when the NOT(~) operator is applied to a positive number, the resulting value is a negative. This is because the value is reversed. Since this reversing yields a negative or positive depending on what value your reversing, use a signed type (a type that can store a negative value).
In the base table below, our binary number gets inverted. all 1's become 0 and 0 becomes 1.
A signed binary uses the left most bit to keep track of the sign(negative or positive).
In the c# compiler, negative values are represented internally in two's complement format. Two's complement can be obtained by negating each bit of the value, then adding 1. Performing two's complement twice generates the original value.
In the following base 2 table, one typical gotcha when inverting is to remember to start the inversion from the left of the first 1 value in our binary. So, say had we a binary representation of the digit 7(00000111), then we start inverting at the 2nd digit starting at the right, skipping the first(since it's 1)  and get 11111001. A last thing to also note is how in our calculation we added a negative -1 to our result instead of a positive 1 -->> (-128+64+32+16+8+1)-1 ; While the two's complement format states that we need add 1, we are actually deducting 1 versus adding 1. This is because we have to consider 0 in the equation.
An easy method to get the two's complement of +7 :(left most is used to track sign, so add -1 to the result) :
128
64
32
16
8
4
2
1
Calculation
Result
0
0
0
0
0
1
1
1
(4+2+1)
7
1
1
1
1
1
0
0
1
(-128+64+32+16+8+1)-1
-8

Note the left most significant pair of corresponding bits in red. A value of 0 means positive and a value of 1 means negative and is used for tracking the sign in a signed binary.
One question still remains, why is the two's complement always a positive less(6) and a negative more(-8) ?
Why aren't we getting -7 for a 7 and vice versa. I guess the answer to this is simply "logic", we have to consider the 0.

How Bit-Fields Are Stored
Let's take a close look at how a compiler processes the declaration of a structure that has bit-field members. As we'll see, the C standard allows the compiler con­siderable latitude in choosing how it stores bit-fields.
The rules concerning how the compiler handles bit-fields depend on the notion of "storage units." The size of a storage unit is implementation-defined: typical values are 8 bits, 16 bits, and 32 bits. As it processes a structure declaration, the compiler packs bit-fields one by one into a storage unit, with no gaps between the fields, until there's not enough room for the next field. At that point, some compil­ers skip to the beginning of the next storage unit, while others split the bit-field across the storage units. (Which one occurs is implementation-defined.) The order in which bit-fields are allocated (left to right or right to left) is also implementa­tion-defined.

C allows us to omit the name of any bit-field. Unnamed bit-fields are useful as "padding" to ensure that other bit fields are properly positioned. Consider the time associated with a DOS file.

Defining Machine-Dependent Types
Since the char type—by definition—occupies one byte, we'll sometimes treat characters as bytes, using them to store data that's not necessarily in character form. When we do so, it's a good idea to define a BYTE type:
typedef unsigned char BYTE;
Depending on the machine, we may want to define additional types. The x86 archi­tecture makes extensive use of 16-bit words, so the following definition would be useful for that platform:
typedef unsigned short WORD;

The volatile Type Qualifier
On some computers, certain memory locations are "volatile": the value stored at such a location can change as a program is running, even though the program itself isn't storing new values there. For example, some memory locations might hold data coming directly from input devices.

The volatile type qualifier allows us to inform the compiler if any of the data used in a program is volatile, volatile typically appears in the declaration of a pointer variable that will point to a volatile memory location:
volatile BYTE *p; /* p will point to a volatile byte */

To see why volatile is needed, suppose that p points to a memory location that contains the most recent character typed at the user's keyboard. This location is volatile: its value changes each time the user enters a character. 

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